David F. Sandberg, known for his work on the Shazam! series, reveals that directing Until Dawn was more challenging than his superhero films. The director discusses his preference for practical effects over visual effects, the influence of Peter Stormare in the film, and the creative process behind adapting a popular video game into a cinematic experience. Despite the difficulties, Sandberg emphasizes the rewarding nature of returning to the horror genre.
The film, set in a defunct mining town, follows Clover and her friends as they search for her missing sister. Their journey takes an unexpected turn when they encounter a deadly game with limited chances for revival. This dynamic allows Sandberg to experiment with various subgenres of horror within one movie, making it a complex yet thrilling project. Additionally, Sandberg shares insights into the potential for an Until Dawn sequel and reflects on the challenges of filmmaking.
Sandberg's choice to prioritize practical effects over visual effects presented unique challenges during the filming of Until Dawn. With a tight schedule and budget, the production team had to be resourceful and adaptable. The use of practical effects required meticulous planning, as mistakes could lead to time-consuming resets. Despite these hurdles, Sandberg found the process liberating and believed it added an authentic scare factor to the film.
Filmmaking is often about balancing creativity with logistical constraints, and this was especially true for Until Dawn. Sandberg explains that practical effects, while more demanding, bring a tangible element to the screen that digital effects sometimes lack. For instance, a scene involving extensive blood splatter had to be scheduled carefully due to the difficulty of cleaning up afterward. Such situations forced the team to think on their feet, improvising solutions when necessary. One memorable instance involved transforming a simple rocking chair into a chilling moment after running out of time for a more elaborate stunt sequence. This adaptability not only showcased Sandberg's expertise but also highlighted the importance of having a seasoned horror filmmaker at the helm.
Beyond technical challenges, Sandberg's return to the horror genre marked a significant collaboration with Swedish actor Peter Stormare. This partnership brought a personal connection to the project, as Stormare has long been a hero to Sandberg. The inclusion of Stormare in the film bridged the gap between the video game and its cinematic adaptation, adding depth to the character Hill. Furthermore, Sandberg's decision to incorporate multiple horror subgenres into the film enriched the storytelling experience, offering audiences a diverse range of scares.
The integration of various horror elements into Until Dawn was no small feat. From slasher sequences to supernatural encounters, each segment demanded a distinct approach. Sandberg credits the co-writing efforts of Gary Dauberman and Blair Butler for crafting a script that expanded upon the original video game's universe rather than merely replicating it. This expansion allowed for fresh narratives and innovative twists, such as the changing scenarios following each character's death. Moreover, Sandberg's partnership with his producer wife, Lotta Losten, under their production company Mångata, symbolized a new chapter in his career. Together, they navigated the complexities of bringing Until Dawn to life, ensuring it honored both the source material and the expectations of horror enthusiasts everywhere.